Disney &Frame Grabs 02 Jan 2012 07:24 am
Ye Olden Days
- Hans Perk has posted the draft for the 1933 Mickey short Ye Olden Days. Since I absolutely love this period of Disney films, I thought I’d combine my frame grabs with some animator IDs. It was fun going through this short.
Obviously, several animators were just breaking in under the tutelage of Ben Sharpsteen. Consequently, you get some scenes that are double assigned; it means that Sharpsteen is closely watching the new animator. A lot of the scenes that are assigned to Sharpsteen alone, actually are done by others with Sharpsteen supervising. When I know who did what (Hans Perk gives away several), I indicate it under the image.
Hans is also missing the first page of the animator drafts, so the first few scenes aren’t assigned below. Obviously Norm Ferguson animates most of the king, so he probably did the one scene in this section.
Sharpsteen/Harry Reeves – - – Norm Ferguson
Norm Ferguson – - – Sharpsteen/Art Babbitt
Sharpsteen/Art Babbitt – - – Sharpsteen/Marvin Woodward
no animator – - – Sharpsteen/Ham Luske
Dick Lundy – - – Sharpsteen/Ed Love
Les Clark – - – Ben Sharpsteen
Dick Lundy – - – Norm Ferguson
Norm Ferguson – - – reuse animation
Norm Ferguson – - – Ben Sharpsteen
Ben Sharpsteen – - – Tom Palmer
Norm Ferguson – - – Tom Palmer
Tom Palmer – - – Norm Ferguson
on 02 Jan 2012 at 11:59 am 1.Kellie Strøm said …
She’s a fanatic! Lock her in the attic!
on 02 Jan 2012 at 4:15 pm 2.The Gee said …
Hopefully this isn’t a far out question…
It has been a while since I watched the Disney shorts that predated this one and I haven’t studied them enough to know an answer for my question.
Does anyone know this:
Was there a definitive point when the scene count went up?
When I looked at the wide upshot of the tower (OldenDays12.jpg/“no animatorâ€) that, and the closer upshot with Mickey in a tree, made me wonder when Disney’s shorts became more ambitious in both settings/BGs/ layouts and in the number of scenes that resulted….
I guess I’m wondering about this from a storytelling perspective and not from a perspective about the animation/art or one about budget/ production time.