Bill Peckmann &Books &Comic Art &Illustration 24 Jan 2012 08:33 am

Sam Norkin’s Caricatures

- Sam Norkin was a theatrical caricaturist in the mode of Hirschfeld. Norkin was the house cartoonist for the NY Daily News for many years. Bill Peckmann recently sent me two articles from the Dec. ’76 and the March ’91 issues of Cartoonist Profiles.

I thought, before posting the CP article, I’d give you the obituary published in Playbill last year when he died.

    Sam Norkin, Theatre Caricaturist and Drama Desk President, Dies
    By Robert Simonson
    31 Jul 2011
    Sam Norkin, who captured seven decades of stage performance with fine-lined caricatures, died July 30. His age could not be learned at press time, but he was born in 1917.
    Mr. Norkin’s drawings of theatre, opera, ballet and film stars appeared in Variety, Back Stage, The Philadelphia Enquirer, The Washington Post, Los Angeles Times, The Boston Globe and other publications. From 1940 to 1956, his illustrations were a regular feature in the New York Herald Tribune. Then for the next 26 years, he covered the performing arts for the Daily News.
    Late in his career, he contributed sketches to the weekly magazine InTheater.
    Like his more-famous contemporary, Al Hirschfeld, Mr. Norkin used a collection of swirling and angled pen-and-ink lines to express stage presences of his subjects. While his and Hirschfeld’s styles were very similar, Mr. Norkin’s were perhaps less airy and more corporeal, and he was fond not just of line, but large swaths of black.
    “A Norkin caricature is often densely packed with detail and may feature a great deal of solid black space,” wrote David Barbour in the 1994 book, “Sam Norkin, Drawings, Stories.” “He also is more daring in his drafting; many of his pieces, in particular one from the Broadway production of The Phantom of the Opera, feature steeply raked lines which plunge vertiginously from top to bottom, to highly dramatic effect.”
    He also provided illustrations for “Theatre in a Barn” (1957); “Actors Talk About Theatre; 12 Interviews With Lewis Funke” (1977); and “Four Plays by Eugene O’Neill” (1980).
    Mr. Norkin began studying art at age nine. He received a scholarship to the Metropolitan Art School after his high school graduation, and he later attended Cooper U nion, the Brooklyn Museum Art School and the School of Fine and Industrial Art. He began his career as a caricaturist in 1940.
    He was also employed as a journalist at times. He was art critic for the Carnegie Hall house program and a cultural reporter for the Daily News. For a time, he was president of Drama Desk, the award-giving theatre critics organization.

The following is the article from the Cartoonist Profiles of Dec. 1976:


The magazine cover.

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This is the second article from the March 1991 issue of Cartoonist Profiles.

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Here are a few more pieces I found on line:

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Caricatures of some other cartoonists.

Many thanks to Bill Peckmann.

Animation Artifacts &commercial animation &Illustration &Independent Animation &Story & Storyboards 23 Jan 2012 05:33 am

John Wilson/Fine Art Films – part 3

- This week in my focus on John Wilson‘s early work with his company, Fine Art Films, let’s take a look at Irma La Douce. This was a racy film written and directed by Billy Wilder that starred Shirley MacLaine as a Parisian prostitute and Jack Lemmon as a French policeman who falls in love with Irma (Shirley MacLaine.) The film, for its time was daring, and came up with (heaven forbid) a “C” for Condemned rating from the Catholic church. This made it off limits for anyone under the age of 18. I was determined to go see the film, so I ignored the ban and went by myself. Naturally enough, no one tried to stop me. I wasn’t jaded by the movie anymore than I had been disturbed by the violence in all the Warner Bros. cartoons I’d seen. Looking back on Irma La Douce, it really is an innocent film, hardly risqué in any way shape or form.

The film started with some nicely drawn animated credits which were done by John Wilson’s studio. Until recently I hadn’t known that Wilson also produced an animated short promoting the feature for the Mirisch Company. I have some preproduction art from that short as well as the color storyboard. The board is large enough that I’ve decided to break it into two parts. We’ll see part one today and the second part next week.

Each section of three images is long enough that unless I post one drawing at a time, it’ll be too tiny to see unless enlarged. I’d like to post each storyboard sketch a nice viewing size and still give you the option of enlarging it.

Let’s start with some production and post production stills so you can see what it looked like.

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A couple of pre-production drawings:

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Then, there’s the storyboard. I’ll give an example of the three panel pull out and follow that with each individual image.


You can see why I’ve decided to enlarge the images.

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The remainder of the storyboard will be posted next Monday.

Photos &Steve Fisher 22 Jan 2012 06:10 am

Structures

- Steve Fisher has been sending an assortment of great photos these last few weeks, and I haven’t posted much in the way of recent photos lately. So I’ve chosen some architectural beauties from the past number of pictures he’s sent and will post them today. Enjoy.

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Many thanks to Steve for the great pictures.

Commentary &SpornFilms 21 Jan 2012 06:48 am

The Week in Revue

- I must say I was happy with a couple of the posts this past week. The John Wilson piece on Monday can only be bettered by this coming Monday’s piece on Irma La Douce. On Tuesday, the 1953 magazine article on Geoffrey Martin‘s designs for Animal Farm made for an excellent piece. Many thanks to Chris Rushworth for that. I also have wanted to combine all four of the walk cycles from 101 Dalmatians and have thought about it for over a year. I’m glad I finally got around to doing it. And, naturally, the fine posts from Bill Peckmann‘s collection rounded out the week. So, in all, I was pleased with what I got to post. Sorry to boast, just thinking aloud. It’s day to day here, so I’m often surprised with what shows up.

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BAFTAs

The BAFTA nominations were revealed on Tuesday morning. The award for Best Animated Short includes the following three nominees:

Abuelas (Grandmothers) by Afarin Eghbal, Kasia Malipan & Francesca Gardiner is a mixed-media short.

Bobby Yeah by Robert Morgan is a stop motion animation film that looks like it came out of the hands of David Lynch.

A Morning Stroll by Grant Orchard & Sue Goffe is a film that’s been out there for a bit, seen at many film festivals and on the Oscar short list. (This is the film I like most.)

Congratulations to all the film makers.

The BAFTA nominees for Animated Feature include: TINTIN, ARTHUR CHRISTMAS and RANGO. Let’s hope for RANGO to win, but I expect the Brits to give it to ARTHUR CHRISTMAS. (Please, not TINTIN!)

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NAACP Nomination

- Speaking of nominations, I learned on Thursday that I was nominated for an NAACP Image Award for Outstanding Children’s Program. My show, I CAN BE PRESIDENT, was nominated. This is big for me, and I’d love to win it.The show had such a low budget and was such a problematic schedule that it was a terror to get through production. I’m pleased it came out so well. Congratulations also to the guys that helped make it: Matt Clinton, Katrina Gregorius, and Christine O’Neill.

Outstanding Children’s Program
A.N.T. Farm – Disney Channel
Dora the Explorer – Nickelodeon
Go, Diego! Go! – Nickelodeon
I Can Be President: A Kid’s-Eye View – HBO
My Family Tree – Disney Channel

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Mars Needs Moms

- The Oscar watch was down to the last (and I do mean the last) animated feature. MARS NEEDS MOMS was better than Hoodwinked and Chipwrecked, and I also think it was better than TINTIN – another MoCap film. Simon Wells directed MARS, and his work is reliably stable. (He directed PRINCE OF EGYPT, BALTO and WE”RE BACK.) He and Wendy Wells also wrote the script from Berkeley Breathed’s book. Like TINTIN, the film had a breakneck pace, but unlike TINTIN it didn’t ignore some of the basic rules of cinema. No annoying swooping spins around the characters, with an endlessly moving camera; it also didn’t feature lots of busy work (as if to prove it was animated)l nor did it have a breathless pace (as if to create Action! Adventure! and Tedium!). No, unlike TINTIN, MARS NEEDS MOMS was more craftily observant of the audience’s reaction. It knew when to stop the action, then go back to the danger. It knew when to add humor instead of just running, running, running.

However, like TINTIN the dead eyes were hard to get into, and the graphics were horrible to look at. Sure, it’s MoCap and tied to the live action, but does it have to have a faux-realistic look to it? Couldn’t it have been more cartoon? (Couldn’t TINTIN have been flattened to look like the comic strip, despite the MoCap?) The lead boy looked to have 5 o’clock shadow on his face in all the scenes on Earth.

The filmmakers want it to be called animation, but under the end credits they include footage of all the live actors doing key lines and being shot with all the tennis balls and helmets. Maybe it should have been live action with just the martians and sets done with MoCap. The film didn’t work, but it worked better than the Spielberg’s animation effort, TINTIN. Unfortunately, it won’t get an Oscar nomination or a Golden GLobe, like TINTIN. Neither film deserves one.

In voting for this award, I sat through:
PUSS IN BOOTS,
CARS 2,
RIO,
WINNIE THE POOH,
TINTIN,
HOODWINKED TWO,
HAPPY FEET 2,
RANGO,
ALVIN & THE CHIPMUNKS: CHIPWRECKED,
WRINKLES,
A CAT IN PARIS,
CHICO & RITA,
ARTHUR CHRISTMAS,
KUNG FU PANDA 2,
ALOIS NEBEL,
GNOMEO & JULIET and
MARS NEEDS MOMS.

The only one I couldn’t sit through to the end was HOODWINKED.
It was worth it to see CHICO & RITA, A CAT IN PARIS and even WRINKLES.
I also didn’t mind RANGO, KUNG FU PANDA and HAPPY FEET 2.
None of them compared to Sylvain Chomet’s THE ILLUSIONIST.

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Gene & Zdenka

- Gene Deitch has added two pieces to his blog, his first arrival in Czechoslovakia being met by “Lulka” the emissary from the Czech studio. Then the second post details the meeting with Zdenka, who soon became the love of his life and his wife.
They’re both warm and wonderful reads.

The surprise and the gem of the Zdenka piece is a long video (scroll all the way down) which gives the history of their studio and their relationship. It’s quite a sweet film that’s well worth watching to see if only to see what changes the animated studio has undergone in the years that Mr. Deitch has been in charge. You also get to feel more at home with this great animation director and almost feel as though you know him by the end of it. It’s a really good piece that I don’t think you’ll regret viewing. (I was surprised at how quickly the one hour video downloaded.)

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- John Dilworth reported this week that his last film, Bunny Bashing, is now available on YouTube. So I’ve embedded it, above.

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And here’s an interesting use of animation in this video designed to
inform Liberals why they shouldn’t despair over the work by Obama –
which, in fact, is remarkably good despite the unyielding criticism
from the Left and the Right.

Found on Andrew Sullivan’s site, The Daily Beast.

Bill Peckmann &Comic Art 20 Jan 2012 07:19 am

Kurtzman & Davis – Movies

- Bill Peckmann sends along more examples of Harvey Kurtzman and Jack Davis‘ movie spoofs. It’s all great artwork, of course. Here are Bill’s comments:

    Nothing could bring a smile faster to your face than when Harvey Kurtzman took out his sharp writing and layout pencil and starting bursting Hollywood’s bubbles with it. Add to that Jack Davis‘ powerhouse perfect pen and brush work to finish off the job, and there my friend, you had in your hands one of the best duos in comic books doing their funniest stuff! Then and now!
    Since most cartoonists seem to be movie buffs, the following pages must have been a labor of love. The first story “Cowboy!”, is from MAD comic book #20, Feb. 1955. The unique coloring sets up the story beautifully, Harvey in full creative mode!

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Here are a few panels from “Cowboy!” in Jack’s
original black and white, to show every lovely line.

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HUMBUG #5 cover
Two years later, 1957, in HUMBUG magazine #5,
Kurtzman and Davis continue their wonderful riffs on Hollywood movies.

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Here’s the cover by Bob Blechman.
The next three pages are from HUMBUG #9, 1958.

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HUMBUG #10 cover

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The cover of HUMBUG #11, the last issue.

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A double page spread

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A small back cover bonus, Jack’s cowboys with a HUMBUG subscription offer.


And Jack’s thank you note for getting a HUMBUG subscription.


There’s a nice and long audio interview with Jack Davis by Drew Friedman on The Comics Journal site.

Bill Peckmann &Books &commercial animation &Illustration &SpornFilms 19 Jan 2012 06:11 am

Hilary Knight

- Bill Peckmann sent me a number of scans on Hilary Knight, the noted illustrator who had gained fame in illustrating the Eloise books authored by Kay Thompson. On receiving them I suddenly remembered that I had animated a commercial done in the style of Mr. Knight’s poster for the Broadway show, Meet Me In St. Louis.

I had completely forgotten about that job which we did back in 1989. We’d been employed by a South African art director of the Broadway show to do an Overture and an Entr’acte for the musical play. The Overture would play to a Currier & Ives type animation we produced, then the scrim would lift revealing the town. For the Entr’acte, we would end with a group of people ice skating on a pond. It would be lit from behind, and our drawing would turn to live action as the actors skated on a simulated pond on stage.

With the job came a 30 sec. spot animating the poster that Hilary Knight had illustrated. I can remember just about nothing about the spot. The entire job, spot, musical and the entire experience was a horrible one. The client was nasty and moody and continually changed his mind about what he wanted. He thought of himself as an auteur and kept pulling ideas out of his hat while we tried to fight the low budget and tight deadline.

The one positive memory was going to see the rough film projected on the Broadway stage. While waiting for them to find the projectionist, I noticed one older man sitting across from me in the theater. I walked over to him and asked if he was Hugh Martin. He was, and I told him how glad I was to meet him. We spoke for another couple of minutes until the theater went dark and projection started. Martin was the composer of the show; he’d written all those great, original songs for Judy Garland and the others in the movie. I was pleased to have recognized him and met him.

Unfortunately, I didn’t get to meet Hilary Knight, but I did have some of his original artwork in hand. He drew some models for us. They’re somewhere in our storage, and a quick search wasn’t able to turn up anything. Time is moving on, and I wish I had put more emphasis on preserving some of my art materials back when.

The parting note on that job was that they spelled my name incorrectly in the Playbill. How appropriate. They promised to correct it in future copies, but I didn’t even bother to see if they’d done the correction.

Here’s the material Bill Peckmann had sent me, starting with a comment from Bill:

    In 1999 a collection of four of Hilary Knight’s “Eloise” books was published. Aside from it having all those great books between two covers was the fact that it also had Hilary’s eight page autobiography in it! And here it is.

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Animation &Disney &repeated posts &walk cycle 18 Jan 2012 05:23 am

101 Dalmatians Walk Cycles

An oldie but goodie worth revisiting.

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- When I was young, as I’ve pointed out many times, there were few books available about animation and as few illustrations and photos which ellicited the art of animation. Hence, it was always a treat when a Disney feature was released. The adjoining publicity would provide a trove of material, some worth saving. An encyclopedia my parents bought at about the time of release of 101 Dalmatians included several key images of Pongo running. One of those photos of many cels overlayed to detail the cycle. I loved that picture and frequently looked at that encyclopedia under “Cartoons, Animated” to study the photo of the cels.

At the very beginning of 101 Dalmatians, Pongo looks out onto the street to search for a good mate for both himself and Roger, his owner. At this point we’re treated to a number of walk cycles that I think are brilliant. A number of women are perfectly matched to the dogs that they walk.

Now with DVDs available to us, we can see that the characters originated in the storyboard drawings, and we can study these walk cycles. I’m determined to take these animated bits apart to watch them a bit closer.

Art Student Walk

The first of these is the “girl art student” as described in the drafts (which can be found on Hans Perks’ excellent site A Film LA.) Oddly, from my very first viewing of this film back in 1961, I identified her as a “beatnik,” which was the fashionable joke back then. Now I find out she was an “art student.” I guess that makes sense.

Here’s the pan BG that this scene employs.


(Click any image to enlarge.)

And here is the walk cycle animated by Frank Thomas and Blaine Gibson.
Gibson handled the following scene which pans across the bodies of the pair as they walk.

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The “Art student” walks her dog on threes.


Animation note: The two separate feet are divided by a short space. The left foot is on one plane, and the right foot is on another. This is a BASIC precept for animators to follow, and it’s something that is not appearing in a lot of the recent walk cycles I’ve been seeing. It’s annoying.

French Girl Walks French Poodle

Here’s scene 21 “French girl walks French poodle” animated by Blaine Gibson. It employs the same BG as scene 14, the art student (posted Apr 3), but it extends, beyond what we’ve seen before, to include a telephone booth.


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This is a slightly faster walk than others, and I’ve been able to grab all of the drawings. It’s animated on “ones.”

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The “French girl” walks her French poodle on “ones.”

This walk is an absolute gem !

Once again, check out Hans Perk‘s excellent site A Film LA to get the drafts for this film to be able to identify who was behind what. Then go to see Mark Mayerson‘s arduously constructed and informative mosaics as well as his detailed commentary about the film and its animators.

Check out Floyd Norman‘s story about Blaine Gibson on Jim Hill Media.

Young Child With Puppy

Here’s the young child with her puppy. She not only walks, but she licks her lollipop. The pup is just an absolute innocent. It’s another great walk by Blaine Gibson.

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The “little girl with puppy” walks on ones.

The piece, in the film, includes a zoom into the cycle. I’ve tried to adjust for it but don’t think I was wholly successful. There’s a marginal enlargement of the drawings as it goes on – noticeable only in motion. It’s actually interesting in the walk.

Buxom Girl and Bulldog

Here’s Blaine Gibson’s animation for what is labelled in the drafts “Buxom Girl and Bulldog”. I left the backgrounds in this one for you to get an idea of the BG movement.

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The “Buxom Girl and Bulldog” walk on ones.

Articles on Animation &Independent Animation &Layout & Design 17 Jan 2012 07:00 am

Designing Animal Farm

Chris Rushworth, whose site AnimalFarmWorld, is dedicated to the collection of material about and from the Halas & Batchelor feature animated film, Animal Farm, has sent me an article he’s found and which I thought extraordinarily interesting. It’s from a UK publication called “Art & Industry” dated September 1953.

Since there were difficulties with the scans, I had to retype the article so it could be legible and I played with the images in photoshop trying to bring some clarity to the sketches. I think they work well enough for this posting.

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The Designer and the Cartoon Film

Geoffrey Martin, a senior member of the design team of the
Halas & Batchelor Cartoon Studios, describes his work on the production
of George Orwell’s ANIMAL FARM as a full-length feature cartoon film.

The painter and the film and stage designer work with similar motives but from varying standpoints. One one hand, the painter needs only to justify himself, while on the other, the work of the designer must fit within the framework of another man’s concept. The painter is more or less free to stand apart, and need not e called upon to explain his motives or analyze his emotions. The designer, to achieve his ends is dependent on others, and must therefore rationalize and be able to explain every nuance of his work in order to amplify the trends and emotions in a story and convey them to an audience.

The principles of designing a cartoon film are little different from those involved in a live-action film, With the obvious difference of the medium and its flat dimension, the other elements involved derive purely from the mechanics of animation. Both films set out to tell a story, to corner an idea, and to induce a reaction from the audience.


One of Geoffrey Martin’s rough atmosphere sketches
embodying his conception of the farm in relation to the story
in which the animals revolt and dispossess the farmer. The
mood of Orwell’s political satire is excellently captured in this scene.


This sketch shows a corner in the farm’s food store
and was created to suggest possible props.

The cartoon designer is, if anything, more directly concerned with, and responsible for, the graphic impression on the screen than the art director in a live-action studio. To him falls the choice of angle of every sot and the responsibility of ensuring that the angle cuts smoothly to another, while constantly preserving the audience’s sense of time and place.

Once having designed and built his settings, the art director on the live-action film is largely in the hands of the director and his lighting cameraman; on these people depends how much of his original attempt is retained in the finished film. It is in this respect that the cartoon set designer is more fortunate; he has much more control over his medium, and is able to assess the result of his work more immediately by seeing the designs in actual use soon after leaving his drawing-board.


Above: The final interpretation of the scene shown opposite
painted by Matvyn Wright, principal background artist on the
production. Colour heightens the dramatic impact of the scene.

Until comparatively recent years, cartoon films were more or less and American monoply, but just ten years ago John Halas and his wife, Joy Batchelor, set up in London what is to-day the largest cartoon production group in Europe. Wisely, perhaps, they never attempted to emulate the exuberant style of M.G.M.’s ‘Tom and Jerry’ and others who work in similar vein, and as far as the feature field was concerned, Walt Disney, with his lavish and technically superb productions, reigned supreme. Instead, the concentrated on an entertaining series of educational and sponsored subjects with a definite adult flavour.

In late 1951, American producer Louis de Rochemont (‘The House on 92nd Street,’ ‘Boomerang,’ and ‘The March of Time’ series) asked the Halas and Batchelor studios to prepare an animated version of George Orwell’s sharp-edged political satire, Animal Farm. De Rochemont felt the studios to possess a style markedly different from their American counterparts – a style eminently suited, moreover, to what was, to all intents and purposes, a paradox, a ‘serious’ cartoon.


Above: Winter landscape. The half completed windmill
and the farmhouse are shown in this sketch suggesting
the starkness and economy of the settings.

When the studios first embarked on the subject, I was, as a designer, faced with many new problems. For although I possessed considerable experience of short films, Animal Farm was the first feature cartoon to be produced in this country and in length alone, was something completely new to me.


A first attempt to specify the
general style of the farmhouse.

After discussing the story with John Halas and Joy Batchelor, I made a considerable number of atmosphere sketches and rough plans. In these, I attempted to embody our many ideas regarding the conception of the farm in relation to the story.

On reading the book, I had been impressed by the windswept starkness of the farm-qualities contrasting strongly with the warm normality of the local Inn and the village, representing the outside world. We decided that the coulour would eventually go a long way towards emphasizing the contrast between those two main locations.

Since much of the designer’s work is dependent on other departments, I feel that at this point it would be well to describe the production processes of a cartoon studio. Firstly, a word here about animation, itself. In the layman’s view the animator merely ‘makes the characters move’. He does more than that, in effect, he is the very ‘life’ of the film. To make a character move does one thing, but to invest him with the spark of life and a distinct personality is a major achievement, and an element nowadays too often taken for granted.

Audiences have become accustomed to such miracles. Without character there can be no story; the characters within a play are the play. A cartoon film needs a gifted team of animators to bring life and conviction to the characters, and on their work it stands or falls.

To return to actual production, however, the story is broken down into convenient sequences to facilitate handling. In Animal Farm, we have 18 sequences, varying between three and four minutes of screen time each; this represents some 6,400 feet of film in all.

The animation director, who is to the cartoon what the choreographer is to the dance, must then time the action of each scene with stopwatch and metronome. The entire action is planned against a musical score, and to various tempi: so many bars per minute and hence per foot of film.

It is here that the designer enters the picture again. He must work to present the action the director has visualized in the most direct way possible. His department must produce the layout of each scene and the finished drawings of the settings – including sketches of the characters and their size in relation to their settings and notations as to camera movements within the scene.


A panoramic view of the farm – used to establish
the relationship of the outbuildings to the farmhouse.

Sets of the drawings are then passed to the animation team responsible for the sequence. On completion of the work, a test shot is made of their rough drawings.

This test is checked and corrected to refine and smooth out the action. I no drastic alterations are required, the layout drawings are passed to the background department who render them in colour. The animation is traced on to sheets of celluloid and coloured with opaque paint, and the characters on the ‘cells’ are finally united with their appropriate backgrounds under the Technicolor camera.

In planning the finished layout of each scene and staging each individual piece of action, we sometimes found that perhaps the story-line demanded a change in the location of a basic set. Having solved such a problem quite happily, we might then have to rearrange our set as it was originally a demand imposed, perhaps by a later sequence.


Tentative design for the interior of the village inn.

There is, in fact, a period in every cartoon film when the settings are in a continual state of change and compromise. The designer must bear in mind all the miscellaneous action which takes place in any given location throughout the film and work with this in mind.

The live-action film director is at an advantage in that once his sets are built, the are constant. He can modifu his ideas about camera angles as he goes along. But for us, any slight change of angle withina setting means a new drawing and it is quite possible to accumulate ten or fifteen layouts featuring the same doorway from various angles -made simply in order to stage differing pieces of action.

Such a process involves problems of continuity, for in each drawing ever stone and subtlety of texture must be identical from each angle. Inevitably, it becomes necessary to simplify in order to reduce the amount of work in reproducing every detail; pet ideas are swept away, and like any artist, one is sometimes reluctant to change what one feels to be an eminently satisfactory piece of design. But hard as this may be, there s the final satisfaction of knowing that one’s sets are completely workable.


Another atmosphere sketch depicting
the general appearance of the pigstys.


Interior of the great barn, the mise-en-scène
for the planning of the revolution.

Adaptability is, I feel, the first requisite of any setting, whether for stage, film or cartoon. Admittedly, it must carry the fight amount of atmospheric quality, but this must never hamper or dominate the actors – it is essentially a mounting, yet strong enough to be felt by the audience.


Designs establishing the appearance of farm outbuildings
and a detail of one of the mangers.

One of the main problems of designing for Animal Farm has been that the action takes place over a period of years. We have been faced with the problem of reproducing the same settings time and time again – sometimes in bright sunshine, and sometimes, in the depth of winter. It is here that the designer depends very greatly on the background department, and in Matvyn Wright, the principal background artist ont he production, we have been very fortunate. He has a reat feeling for mood and overal texture – qualities with which each of his paintings is invested. It is ovious, of course, that the background painters can make or mar the designer’s work; the effects striven for can be over-stated or lost completely. As an artist he is in the unenviable position of having to work on second-hand ideas. The initial conception is not his, only the interpretation. So often our first rough sketches have a life and excitement that is hard to reproduce.


Sketch finalising the type of structure used for housing the cows.


Sketch indicating constructional details of the pigstys.

The reader may now begin to understand that the cartoon studio is a closely integrated unit. It is, in fact, an essentially co-operative art. Although each and every person working on the production is an artist in his own right, we are all, to greater or lesser extent, interpreters, each of us contributing towards the achievement of a common idea.

The designer is dependent on a basic idea, and depends yet again on others to finalize his own individual contributions. The designer depends on the background artist; the animator depends on his assistants to refine his rough drawings, and the people who trace and colour his work. No one thing appearing on the screen can truly be claimed as any artist’s sole property, since we all of us have had a hand in it to a greater or lesser degree. The original conception came from George Orwell’s story – we have interpreted his ideas to the best of our several abilities. The final assessment of the studio’s work rests, as always, with the public.

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Thanks, again, to Chris Rushworth for passing this article on.
I wasn’t even aware of its existence, but find it quite valuable.

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Animation &Animation Artifacts &Independent Animation 16 Jan 2012 06:17 am

John Wilson/Fine Art Films – part 2

- After completing the film, Tara the Stone Cutter in 1955, John Wilson and his newly formed company,Fine Arts Films, was able to sell the idea of an animated version of Stravinsky’s Petroushka to NBC. They aired the 16 min. film in 1956 as part of The Sol Hurok Music Hour. Stravinsky, himself, arranged and conducted the shortened version of the score using the LA Philharmonic Orchestra.

The film was designed by John Wilson and Dean Spille; animation was done by Bill Littlejohn, Art Davis, and Phil Monroe. Chris Jenkyns, Dean Spille and Ed DeMattia designed the show from Wilson’s storyboard. This is considered the first animated Special ever to air on TV.

Here are some stills from that film and its artwork.

1
Petroushka – model 1

2
Petroushka – model 2

3
Petroushka – model 3

4
Bill Littlejohn drawing

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film still #1

6
film still #2

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film still #3

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film still #4

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film still #5

10
film still #6

11
John Wilson and Igor Stravinsky preparing for recording of Petroushka
with the Los Angeles Philharmonic Orchestra (1955).

Here are copies of two reviews:


Los Angeles Time review (1956)


Hollywood Reporter review )1956)

(Click any image to enlarge.)

Petroushka was released on VHS tape combined with a number of the song pieces he did for the Sonny and Cher program. This tape, John Wilson’s Fantastic All Electric Music Movie, can still be found on Amazon but is pricey.

Thanks to Amid Amidi for the material.

Independent Animation &John Canemaker &repeated posts &Richard Williams &SpornFilms &Theater 15 Jan 2012 06:02 am

Photo recap – Woman of the Year

Recently, I found myself talking about my work on this show. It made me go back in search of this post from January 2007, and I thought I’d recap today. Hope you don’t mind.

Woman of the Year was a project that came to me in the second year of my studio’s life – 1981. Tony Walton, the enormously talented and fine designer, had gone to Richard Williams in search of a potential animator for WOTY (as we got to call the name of the show.) Dick recommended me. But before doing WOTY, there were some title segments needed for Prince of the City, a Sidney Lumet film. (I’ll discuss that film work some other day.)

Tony Walton designed the character, Katz, which would be the alter-ego of the show’s cartoonist hero, played by Harry Guardino. Through Katz, we’d learn about the problems of a relationship with a media star, played by Lauren Bacall.
.

It turned out to be a very intense production. Three minutes of animation turned into twelve as each segment was more successful than the last. There was no time for pencil tests. I had to run to Boston, where the show was in try-outs, to project different segments weekly; these went into the show that night – usually Wednesdays. I’d rush to the lab to get the dailies, speed to the editor, Sy Fried, to synch them up to a click track that was pre-recorded, then race to the airport to fly to the show for my first screening. Any animation blips would have to be corrected on Thursdays.

There was a small crew working out of a tiny east 32nd Street apartment. This was Dick Williams’
apartment in NY. He was rarely here, _______(All images enlarge by clicking.)
and when he did stay in NY, he didn’t
stay at the apartment. He asked me to use it as my studio and to make sure the rent was paid on time and the mail was collected. Since we had to work crazy hours, it was a surprise one Saturday morning to find that I’d awakened elderly Jazz great, Max Kaminsky, who Dick had also loaned the apartment. Embarrassed, I ultimately moved to a larger studio – my own – shortly thereafter.

Here are a couple of photos of some of us working:


Tony Charmoli was the show’s choreographer. He worked with me in plotting out the big dance number – a duet between Harry Guardino and our cartoon character. I think this is the only time on Broadway that a cartoon character spoke and sang with a live actor on stage. John Canemaker is taking this photograph and Phillip Schopper is setting up the 16mm camera.


Here Tony Charmoli shows us how to do a dance step. Phillip Schopper, who is filming Tony, figures out how to set up his camera. We used Tony’s dancing as reference, but our animation moves were too broad for anyone to have thought they might have been rotoscoped.


John Canemaker is working with Sy Fried, our editor. John did principal animation with me on the big number. Here they’re working with the click track and the live footage of Tony Charmoli to plot out the moves.


Steve Parton supervised the ink and paint. To get the sharpest lines, we inked on cels and didn’t color the drawings. It was B&W with a bright red bowtie. A spotlight matte over the character, bottom-lit on camera by Gary Becker.

5 6
5. Steve Parton works with painter Barbara Samuels
6. Joey Epstein paints with fire in her eyes.


Joey Epstein paints “Katz.”

8 9
8. Harry Guardino on stage with the creation of “Tessie Kat” developing on screen behind him. This was Harry’s first big solo.
9. John Canemaker gets to see some of his animation with Sy Fried, editor.


One of my quick stops from the lab on the way to Boston? No, I think this is a posed photo.

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