Yearly Archive2009



Animation &Hubley 15 Apr 2009 07:44 am

Hub Eyes

- It was 1973, and I was happily – I can’t tell you how happily – ensconced in the Hubley studio working on Letterman, a new series for an upcoming CTW show, The Electric Company.

It was my first animation job. I inked it all (directly from animator roughs), I assisted & inbetweened it all, and I animated odd scenes including all the title sequences. I was a novice, and I was doing it all. Excited and happy is all I can remember.

I was alone one morning in the small room wherein I worked. I made a habit of getting into work before anyone and leaving after everyone. I wanted to make sure I was indispensible.
A month into the gig, and I think I’d only spoken with my hero, John, about a half dozen times. I was rushing through one of the Johnny Gent “Spellbinder” sequences. I inked all of his scenes, then inbetweened in ink the drawings. No time to work in pencil for this schedule. Johnny was completely off character, in a very old fashioned way, and I had to rework them all closer to the models – in ink. The schedule just gave me no time to be proud of what was happening. (A year or so later I apologized to Johnny for what I did to his artwork. I was so inexperienced and had such a dominant role in how the final art looked in that series.)

John Hubley ran in to give me something and made a quick comment about the character I’d been drawing. He said it was a “Paramount eye.” I looked at the drawing, then at him. Then John drew on a small piece of paper a “Disney eye,” then a “Terrytoon eye.” He laughed aloud and told me to try to square off the eyes a bit. Then he ran out.

I learned a lot that day. I watched eyes that day and probably all that week. I ran Hubley films at lunchtime (I’d made it a habit to project their films in the kitchen during many of the lunch breaks. The entire group enjoyed these sessions) and watched the eyes. I talked with Tissa David about eyes in one of our evening tutorials – she was trying to teach me how to inbetween properly.

I was reminded of this moment when Chuck Rekow commented on the Moonbird Walk posted weeks ago. “The shape of the eyes on the boys is a real departure from almost anything in the cartoon world —even 50′s era. It’s closer to real life, and reminds me of the graphic style of Ben Shahn. It lends the film an aura of “seriousness”, even though it’s a cute film about two boys and an imaginary bird. Obviously, the pre-recorded sound is a major deal, but this gem is loaded with touches of inventive detail.”

How right he is, and I love being reminded of it.

The eyes are the direct route to the soul of a person and, consequently, an animated character as well.

After working for the Hubley studio, for a short bit, I worked for Phil Kimmelman and Associates. This was a hardy commercial studio doing tight designer-based animation. Rowland Wilson was doing a lot of their design work, and the animation clean-up was tight. Animators Jack Schnerk, Sal Faillace and Dante Barbetta did a lot of the work the few months I was there. I worked primarily as an inbetweener and learned some hard and tight lessons while there.

After the very loose work I’d been doing for the Hubley films, it was not only difficult for me, but good to keep me towing the proper line. I wanted to learn animation, and all of it was important.

Here, too, an empahsis was on the eyes. No Disney eyes, no Hubley eyes, either. But now I was just concerned with keeping those lines tight tight tight. No shimmer on the eyeballs. After all, I was told, people stared into the characters’ eyes, and any flaws in the animation would show up first in those eyes.

I worked for PK&A for about three or four months. I’d also worked for Tubby the Tuba at NYInstitute of Technology under Johnny Gentilella, where we got somewhat close and I was able to discuss all sorts of animation problems with him. That was the only redeeming element, everything else about the studio was wretched. My displeasure ultimately led to my leaving as soon as I could.

Eventually, I was back at the Hubley studio helping to finish up the short Cockaboody.
The tightening of my inbetweening only brought positives to what I could now do for John Hubley’s animation.

To this day, I still watch eyes closely. For some reason, the tighter the lnework, the closer I watch the assistant’s work. The looser the line, the more I watch the design. I prefer watching the design. Often it means eyes that can be easily labelled: Disney, Paramount, or Terrytoons. I suppose today, you’d say: Pixar, Dreamworks or Blue Sky. (And believe me, you can see those differences even in cg.)

The images above are from the following films:

  • Moonbird as drawn by animator Bobe Cannon
  • Letterman as drawn by animator Tissa David
  • Of Men and Demons as drawn by John Hubley
  • Eggs as drawn by John Hubley
  • Glad Gladys (Electric Company) as drawn by animator Tissa David
  • Books &Disney &Mary Blair 14 Apr 2009 08:16 am

    Chouinard the Book

    - I recently came upon an excellent book, Chouinard/An Art Vision Betrayed by Robert Perine published in 1986. This book is the history of the school that would become CalArts.

    I suspect it’s more familiar to those on the West Coast than we on the other side of the continent. Regardless, the book well documents the connection between this art school and the Disney studio, particularly in the early days.

    Here we’re treated to a good history of Don Graham, who led the Disney classes for Walt during the ’30s expansion movement. We also come upon students and teachers including all the famous names: Phil Dike, Virgil Partch, Hardie Gramatky, Retta Scott, Mary and Lee Blair, Ward Kimball and many others. We’re also treated to photos and artwork by these people. We also see a clear picture of the school’s founder, Nelbert Chouinard.

    I’ve pulled a couple of photos and art pieces and a couple of paragraphs from the first chapter which I thought worth sharing.

      I made a deal with some of the teachers at Choulnard to come out and work with me, to sit with me by the day and know my problems. That, In turn, gave them the chance to know what we had to work on. They sat tight In the room with me; I picked Graham because he was more Life . . . figures and movement and things . . . simplification. So Graham sat with me In what we called our sweatbox. Fifty percent of my time was spent In the sweatbox going over every scene with every animator.

      The sweatbox was an un-insulated projection room which Walt describes as “hot as the dickens,” where animators would come to sweat out Walts approval of their latest attempts. ‘They used to dread comin’ in… I’d just tear hell out of’em,” but this was all part of the learning process as both animators and studio head ____________Walt at Egyptian Ball – 1956
      worked out the best solutions for making the
      moving figure work. So Graham was soon a part of this process and carried Walt’s ideas back to his classroom.

      Reciprocally, a bit of Graham (and Nelbert) rubbed off onto Walt as they worked together on the problems of animation. Said Walt:

      I set up a whole new thing (which Is) having Us effect now among the artists. We think of action. We think of drawing for action. We call It action analysis. You draw from a static figure when you’re In Life class. And your model’s sitting there. You’re draiumg the spinal column … the whole anatomy… _______Don Graham on the porch of the 8th St. School
      but you don’t get any feeling of action.

      So we have the model go through actions. She goes through It and then.. .sits over In the corner.. .and they sketch what they saw. What you see here (Is) not a literal copy of something. It’s.. .the Illusion you get.

      Even before Walt had come to California — when he was only 19 — he had frugally photostated Muybridge’s now-famous movement photographs out of a borrowed library book, then cut them up and overlapped them in an attempt to analyze motion. But now it was a new kind of challenge — doing it with drawing. Walt further describes that challenge:

      We’ve got to analyze the walk. So we would then photograph people going through actions… then we would study It. There were a lot of things I was able to get over that way. You’d have a running action. We’d draw. (It’d) be perfect because (we’d) be looking at that drawing Individually on the drawing board. (But) It doesn’t look that way; that’s what gave us stiff animation. Then we got the trick of blurting.. .In effect, elongating. When you’re moving fast Is when the action begins to take on a smoothness.. At wasn’t numbers of drawings. It’s how drawings are made.


    Rico LeBrun (who taught animal anatomy to the animators
    at Disney during the making of Bambi) and his favorite model
      The ideas that developed during Disney’s training period (1930-1940) were greatly aided by Don Graham. Eventually Walt hired him at Disney Studios as head of their own night school. So Nelbert’s influence and ideas were carried out into the professional world. In the animation industry alone Chouinard students and teachers like Graham, Dike, Caldwell, Davis, Gramatky, Fleury, Johnstone, Lebrun, Lee and Mary Blair, T. Hee, Plummer, and many others became important stimuli to the successful growth of the animated film.


    A drawing by Retta Scott | Virgil Partch at a Guild Meeting

    The book is a treat. I’ll add more to this in a future post.

    Animation &Hubley &Tissa David 13 Apr 2009 07:43 am

    Seeding

    Eggs

    -Tissa David animated the entire film for John & Faith Hubley. This short, as I said in previous posts, was done for PBS’ Great American Dream Machine for producer, Elinor Bunin. As Bob Blechman verified, they were given very little money and time to do an 8 min. short. The Hubleys gave life to the short by putting it on the theatrical and festival circuit.

    Here’s a rough run cycle Tissa did for the Goddess of Fertility, who goes about inseminating the world with her seed. Tissa adds to its eccentricity with having the low point in the cycle the passing drawing. She comes up as each leg hits the ground.


    1 2

    3 4

    5 6

    7 8

    9 10

    1112

    1314

    1516

    a “Goddess” run cycle from Eggs
    On threes at 24FPS
    Click left side of the black bar to play.
    Right side to watch single frame.

    Daily post 12 Apr 2009 07:41 am

    Easter

    Wishing all of you all a
    Happy Spring Holiday
    and a joyful
    Easter

    More gems from Steve Fisher:

    These trees spell out the thoughts I’ve always felt about Easter.

    Commentary &Photos 11 Apr 2009 07:56 am

    Fire!

    - How tenuous everything is.
    On Thursday a pitcher for the LAAngels was killed in a hit & run accident.
    That night the same thing happened to a non-celebrated woman in Brooklyn.
    You never know what you’re going to face when you get out of bed.

    ________

    When you’re a kid, there’s a strong compulsion to chase after the speeding fire truck, with the loud sirens, the speed, the unique look of the hook & ladder.
    When you get older, the fire trucks are just as compelling. However, I think the reason is for the tragedy playing out at the end of their mission.

    Walking up Bleecker Street yesterday, early morning, you could see the flashing sirens, the multiple trucks and ambulances, the whirring lights. As I got closer to the scene it was obviously a fire in progress and a lot . . . I mean a lot of fire trucks and firemen.

    I walked by on the other side of the street and took a rash of photos. It makes for a good Saturday post, so here are those pics.


    From about half a block away, the buildup of fire trucks was overwhelming.
    You could see a ladder going up to a building’s roof and
    the lightest wisp of gray smoke coming out the top.


    (Click any image to enlarge.)


    Trucks even filled the neighboring cross streets for two full blocks.
    There were a lot of firemen at work here.


    The fire hydrant issuing water was a full city block away
    from the building on fire.


    As I got closer, the numbers of firemen increased.
    They milled about and watched intently.
    Some carried objects back to the trucks.


    Two ladders shot up on separate streets to the corner building.


    A quiet business continued as I moved past.


    I got the sense that all was in order as many of the
    fire workers went to their vehicles.


    I left to go to work.

    Hopefully no one was hurt or actually lost anything in the fire.

    Fleischer &Frame Grabs 10 Apr 2009 08:04 am

    Poopdeck Pappy Breakdown

    - Following up yesterday’s post, here’s a scene breakdown of the Popeye film With Poopdeck Pappy. This short’s a delight. Done in 1940, it has that textural beauty the Fleischer shorts seemed to inhabit during this short period from about 1937 – 1942.

    Bill Nolan was the key animator (animation director) of the short with Winfield Hoskins (I’m not sure who he was) receiving the only other credit. Nolan was known for his incredible speed, so it’s quite possible he animated the lion’s share of this short.


    (Click any image to enlarge.)


    Pan from left to right.


    Pappy walks up in perspective then across the screen
    from left to right until he reaches the club.

    Animation &Fleischer &Frame Grabs &walk cycle 09 Apr 2009 08:00 am

    Poopdeck Pappy’s walk

    I received this delightful note from Borge Ring:

    dear michael ♫♫

    You sometimes bring stuff on Popeye
    There is a Popeye I like very much. It was animated by Bill Nolan in 1940 and the title is Poopdeck Pappy.
    I stumbled on this short on internet and realised why Preston Blair had such a high opinion of Nolan.
    Blair is quoted by – if I remember right – Charles Solomon in his book.

    writes
    Børge

    So I ran back to the film (which I know very well.) I’ve made a lot of frame grabs and was going to do a sort of mosaic (without the information that a draft might give me), but it’s taking a lot of time.

    Consequently, let me make a post of this brilliant walk. There are many of them in this film and lots of hilarious dances. It’s all so balletic and rhythmic. I urge you to listen to Børge, watch the film again. It’s an absolute beauty; this is my favorite period of Fleischer’s work.

    Here’s Poopdeck Pappy’s jaunty walk:

    1 2

    3 4

    5 6

    7 8

    10 10

    11 12

    13 14

    15 16

    18 18

    19 20

    21 22

    23 24

    Poopdeck Pappy’s walk cycle
    On ones at 24FPS
    Click left side of the black bar to play.
    Right side to watch single frame.

    Books &Illustration 08 Apr 2009 07:48 am

    Un Drago Troppo Solo

    - John Canemaker knows that I love great children’s book art. He’ brought this book to my attention and loaned it to me to post some of its illustrations. Un Drago Troppo Solo (Only a Dragon Too) is a beautiful Italian children’s book written by Doris Diedrich and illustrated by Javier Zabala.

    It’s the story of a bored boy who tames a dragon. The illustrations are right out the Abstract Expressionist handbook. Using collage, bits of tape, graph paper, splattered paint and strong expressive painting, the illustrations are distinctive and inspiring.

    Here are a few of the book’s illustrations:

    The front cover | the Title Page


    (Click any image to enlarge.)

    Animation &Animation Artifacts &Hubley &walk cycle 07 Apr 2009 07:50 am

    Phil Duncan’s walk cycle

    - Phil Duncan was a mainstay of the Hubley animators in all the time I was there.

    You could tell who Hubley’s favorite animators by the frequency in which he doled out sequences to them. Whereas Tissa David or Bill Littlejohn or Barrie Nelson would have been asked to animate entire shorts by themselves, someone like Phil Duncan would get whole sequences to animate. At the same time, John so depended on Phil and trusted what he did.

    There were never pencil tests at the Hubley studio. Only one instance of it do I remember, and that was on the Art Babbitt mime scenes from Carousel. As I said once before, I remember John running out to get me asking if I’d like to see animation as good as I’d ever see. We then watched the PT over and over together. Ultimately John took Art’s animation on twos and had me put it on four frame dissolves to get more screen time out of it. A budget was a budget and you had to make the most out of the excellence you had in your hand.

    But as I mentioned yesterday, Phil would animate on odd numbers expecting the even numbers to be inbetweened. Most times, John asked me to reexpose the scene on fours and not do the inbetweens. Of course, Phil was aware this would happen and had planned on it.

    .

    Here is a walk cycle (and more) by Phil Duncan from Of Men and Demons, which was nominated for the Oscar in 1969. The full scene includes the three demons walking and then flying up to their cave.

    1 2

    (Click any image to enlarge to full animation paper view.)

    3 4

    5 6

    7 8

    9 10

    1112

    The rest of the scene breaks out of the walk cycle. I
    enlarged the frames to accomodate the remainder of the action.

    1314

    1516

    1718

    1920

    2122

    2324

    2526

    “Demon” walk cycle from Of Men and Demons
    On threes at 24FPS
    Click left side of the black bar to play.
    Right side to watch single frame.

    Animation &Animation Artifacts &Hubley 06 Apr 2009 07:31 am

    Phil Duncan’s Carousel

    - There’s an odd conversation going on at the Animation Guild Blog. It started out with the traditional CG vs hand drawn argument, then it morphed into who get the better salaries and the greater recognition.

    Quite a few brilliant animators passed under the limelight and never got quite the credit they deserved for their long and dedicated work in the medium.

    Phil Duncan certainly belongs in this
    category. I never got to meet him while working at the Hubley studio, but I assisted many of his scenes, spoke with him and came to know his style well.
    He worked for many years animating at the Disney studio, starting on Pinocchio and working his way up into the early 60s. He animated on Magoo’s 1001 Arabian Nights and Gay Purr-ee for UPA.

    His work for Hubley began with The Cruise in
    1966 and continued through many of the important films right up to John’s death in 1977. Phil’s work on Watership Down began with John Hubley and continued with Martin Rosen.

    I got to assist many a scene Phil animated for shorts, commercials, Electric Company spots etc. I also followed him through many scenes on the feature, Everybody Rides The Carousel.

    His style was so different from all the other animators I mentioned that it was a delight for me to work behind him. His line was always this great feminine stroke that featured plenty of arcs and curves. He usually left only one inbetween between drawings, and he knew that often enough John Hubley would say to put the scene on fours and not inbetween it. I remember breaking the news to Phil the first time I saw this happen. There was an ever-so-slight downturn in his voice, but it was obvious that he expected this to happen.

    Believe me, he wasn’t the only animator who heard me break this news. The films were done on such a tight budget that every penny counted. It did give me some power, because I would judge the scenes to see if I felt there was any point that we couldn’t get away with it, and if that were the case I would inbetween it while inking the drawings. John didn’t need to know, and I worked quickly enough so that it didn’t cost him much more of my salary.

    57A
    (Click any image to enlarge.)

    143A65

    Here are some drawings Phil did for the Toddler sequence from Everybody Rides the Carousel. Horse #2. The toddler can turn into a rabbit (meek) or a lion (daring.) Here she turns into a lion as she tries to dress herself with some help from her mother.


    These are a couple of layouts by John Hubley.
    Below, is a clean up that he sent to Phil Duncan of the mother’s head.

    1 3

    5 7

    9 11

    13

    Here’s the next scene’s animation before it underwent some changes.

    1317
    As you’ll notice from the frame grabs above, this sequence changed.
    John wanted to go with the girl whose head, for a brief moment,
    turns into the lion’s head. (Doubt) I did the change using most of
    what Phil had on his original drawings.

    1921

    2325

    2729

    3537
    Note that on her hit down onto the floor #35, she turns back
    into the toddler child before going back to the aggressive lion.

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